Mirror Image Rune (dur 6; cd 24)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / runeWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune ; tier 3When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 303.02 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
acid wave rune of the duelist (damage 479; dur 4; cd 16) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to unleash a cone dealing 478.59 acid damage.
The corrosive acid will also disarm enemies struck for 4 turns.
This effect can be resisted but not saved against.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
biting gale rune of the warrior (damage 487; dur 4; cd 15) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 486.64 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns.
These effects can be resisted but not saved against.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the duelist (range 11; phase 38; cd 13) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 11
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the psychic (range 9; phase 27; cd 13) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 9
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the wizard (range 6; phase 22; cd 13) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune of the duelist (absorb 169; cd 17) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune of the duelist (absorb 214; cd 16) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 214 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune of the duelist (absorb 165; cd 16) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 165 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shielding rune of the sneak (absorb 795; dur 5; cd 15) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 795 damage for 5 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune of the psychic (threshold 58; blocks 6; dur 4; cd 15) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 58 up to 6 times.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune of the psychic (threshold 47; blocks 5; dur 4; cd 13) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 47 up to 5 times.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scrollIt can be used to open the seal and read the message.Magical scrolls can have wildly different effects!
Tome of Wildfire
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / tomeIt can be used to learn the ancient secrets.This huge book is covered in searing flames. Yet they do not harm you.
Porebreyawyn Type: jewelry / amulet ; tier 1
Infused by nature
0.10 Encumbrance.
Changes stats: +3 Wil
Changes resistances: +6% blight
Changes resistances penetration: +10% physical
Changes damage: +6% physical
Critical mult.: +20.00%
Only die when reaching: -20.00 life
Infravision radius: +3Amulets make your neck look great!
The Black Core
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 2When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power."Lock your soul away, and death will never reach you."
Unflinching Eye
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 4When wielded/worn:
Changes resistances: -25% light
Changes resistances cap: -25% light
Change telepathy range by : +10
Grants telepathy: Horror
Blindness immunity: +100%
Confusion immunity: +50%
Infravision radius: +3
Activating this item is instant.
It can be used to activate talent Arcane Eye (costing 36 power out of 60/60) :
Effective talent level: 2.0
Power cost: 36 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
enraging gold amulet of soulsearing Type: jewelry / amulet ; tier 3
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Physical power: +7 (+2 eff.)
Changes damage: +9% blight / +7% fire / +7% physical
Critical mult.: +15.00%
Spellpower: +10 (+4 eff.)
Combat speed: +10%Amulets make your neck look great!
voratun amulet 'Flashbone'
Infused by nature
Infused by psionic forces
0.10 Encumbrance.[Random Unique]
Type: jewelry / amulet ; tier 5When wielded/worn:
Changes stats: +5 Wil
Changes resistances: +50% light / +27% darkness
Changes resistances penetration: +15% cold
Changes damage: +15% light
Mental save: +14 (+3 eff.)
Blindness immunity: +49%
Cut immunity: +80%
Confusion immunity: +25%
Mindpower: +14 (+5 eff.)
Healing mod.: +28%
It can be used to activate talent Heal, placing all other charms into a 21 cooldown :
Effective talent level: 3.0
Power cost: 21 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 340 life.
The life healed will increase with your Mindpower.Amulets make your neck look great!
voratun amulet 'Mudragen' Type: jewelry / amulet ; tier 5
Powered by arcane forces
0.10 Encumbrance.
Changes stats: +14 Dex / +4 Mag / +10 Cun
Changes damage: +8% darkness / +7% temporal / +7% light / +8% physical
Critical mult.: +20.00%
Maximum psi: +51.72
Spellpower: +6 (+2 eff.)
Spell crit. chance: +6%
Infravision radius: +3Amulets make your neck look great!
wanderer's gold amulet of willpower (+4) =cun= Type: jewelry / amulet ; tier 3
Infused by nature
Crafted by a master
0.10 Encumbrance.
Fatigue: -5%
Changes stats: +4 Dex / +2 Wil / +6 Cun / +4 Con
Life regen: +1.00
Stamina each turn: +0.60
Movement speed: +10%Amulets make your neck look great!
warrior's copper amulet of magic (+3) =3m= Type: jewelry / amulet ; tier 1
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
Changes stats: +3 Mag
Changes resistances: +5% physical
Stamina each turn: +0.20Amulets make your neck look great!
Orb of Many Ways Activation costs 6 power out of 30/30.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: jewelry / orbIt can be used to activate a portal
If used near a portal, it could probably activate it.
Arygassra the Scorchmonster Type: jewelry / ring ; tier 4
Powered by arcane forces
0.10 Encumbrance.
Accuracy: +20 (+4 eff.)
Armour penetration: +6
Physical power: +9 (+2 eff.)
Changes damage: +30% physical / +15% fire
Physical save: +15 (+5 eff.)
Spellpower: +12 (+4 eff.)
Mindpower: +12 (+4 eff.)Rings make your fingers look great!
Barodil the voratun ring Type: jewelry / ring ; tier 5
Crafted by a master
0.10 Encumbrance.
Accuracy: +15 (+3 eff.)
Armour: +6
Changes stats: +9 Str / +6 Dex / +3 Cun
Changes damage: +9% acid / +18% physical
Stun/Freeze immunity: +50%
Life regen: +9.00
Only die when reaching: -93.64 life
Light radius: +3
Infravision radius: +4Rings make your fingers look great!
Daimuhir Type: jewelry / ring ; tier 2
Crafted by a master
0.10 Encumbrance.
Armour: +2
Changes resistances: +3% temporal
Reduces incoming crit damage: 15.00%
Spell save: +3 (+1 eff.)
Disease immunity: +20%
Disarm immunity: +49%
Confusion immunity: +20%
Pinning immunity: +30%
Knockback immunity: +32%
Maximum life: +28.00
Healing mod.: +20%Rings make your fingers look great!
Elemental Fury
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 3When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.This ring shines with many colors.
Goretide the voratun ring
Infused by nature
Crafted by a master
0.10 Encumbrance.[Random Unique]
Type: jewelry / ring ; tier 5When wielded/worn:
Damage when hit (Melee): 10 nature
Changes resistances: +9% acid
Changes damage: +12% nature / +9% acid
Disarm immunity: +81%
Pinning immunity: +82%
Knockback immunity: +80%
Life regen: +14.00
Maximum life: +166.00
Healing mod.: +17%Rings make your fingers look great!
Tulikan the steel ring Type: jewelry / ring ; tier 2
Infused by psionic forces
0.10 Encumbrance.
Changes stats: +6 Cun / +9 Wil
Changes resistances: +5% arcane
Changes damage: +12% temporal
Critical mult.: +15.00%
Life regen: +4.00
Maximum life: +60.00
Spell crit. chance: +4%
Mindpower: +9 (+3 eff.)Rings make your fingers look great!
Writhing Ring of the Hunter
Powered by unknown forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 4When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first).A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.
conjurer's steel ring =5mag= Type: jewelry / ring ; tier 2
Powered by arcane forces
0.10 Encumbrance.
Changes stats: +5 Mag / +5 Wil
Spellpower: +7 (+3 eff.)Rings make your fingers look great!
voratun ring 'Galemalice' Type: jewelry / ring ; tier 5
Crafted by a master
0.10 Encumbrance.
Changes resistances: +6% lightning
Changes damage: +6% mind
Reduces incoming crit damage: 15.66%
Silence immunity: +21%
Disarm immunity: +21%
Stun/Freeze immunity: +46%
Knockback immunity: +21%
Life regen: +9.00
Only die when reaching: -40.00 life
Maximum life: +104.40Rings make your fingers look great!
Unradar the voratun greatmaul (73-110 power, 4 apr) Powered by Base power: 73.0 - 109.5
Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 42% chance to reduce strength, dexterity, and constitution by 22
Damage (Melee): +28 blight
Damage (radius 1) on hit: +12 physical
When wielded/worn:
Accuracy: +27 (+6 eff.)
Armour penetration: +38
Physical crit. chance: +20.0%
Physical power: +5 (+1 eff.)
Armour: +2
Changes resistances: +2% physical
Changes resistances penetration: +19% physical
Critical mult.: +45.00%
Physical save: +9 (+3 eff.)
Only die when reaching: -20.00 life
Maximum stamina: +10.00Massive two-handed mauls.
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) Powered by Base power: 60.0 - 72.0 Activation costs 120 power out of 200/200.
Requires:
- Magic 40
7.00 Encumbrance.[Godslayer]
Type: weapon / staff ; tier 5
It must be held with both hands.
Uses stat: 130% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Accuracy: +30
Armour Penetration: +60
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Mag / +10 Wil
Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold
Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold
Talent granted: +1 Command Staff
Maximum mana: +100.00
Maximum pos.energy: +50.00
Maximum neg.energy: +50.00
Spellpower: +48 (+16 eff.)
Spell crit. chance: +15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns
Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."
Elenyrand the Charglamour Type: armor / belt ; tier 5
Powered by arcane forces
1.00 Encumbrance.
Defense: +20 (+4 eff.)
Changes resistances: +15% lightning / +10% light / +24% blight / +15% cold / +15% darkness
Changes resistances penetration: +33% blight / +25% fire
Spell save: +15 (+5 eff.)
Mental save: +12 (+3 eff.)
Only die when reaching: -104.61 life
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%A belt that goes around your waist.
Girdle of Preservation
Infused by nature
1.00 Encumbrance.[Unique]
Type: armor / belt ; tier 5When wielded/worn:
Changes stats: +5 Con / +5 Wil
Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness
Physical save: +15 (+5 eff.)
Spell save: +15 (+5 eff.)
Mental save: +15 (+3 eff.)
Confusion immunity: +20%A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
Xanoda the hardened leather belt
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.[Random Unique]
Type: armor / belt ; tier 3When wielded/worn:
Armour: +10
Defense: +11 (+2 eff.)
Fatigue: -6%
Critical mult.: +5.00%
Maximum encumbrance: +37
Physical save: +15 (+5 eff.)
Mana each turn: +0.24
Maximum life: +94.00
Maximum mana: +51.00
Maximum stamina: +46.00
Maximum hate: +13.00
Maximum psi: +26.00
Maximum vim: +24.00
Maximum pos.energy: +26.00
Maximum neg.energy: +28.00
Spellpower: +10 (+4 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Reduces paradox anomalies(equivalent to willpower): +13A belt that goes around your waist.
Alista the elven-silk cloak (23 def, 6 armour)
Infused by nature
Crafted by a master
2.00 Encumbrance.[Random Unique]
Type: armor / cloak ; tier 5When wielded/worn:
Accuracy: +54 (+11 eff.)
Armour penetration: +24
Physical crit. chance: +3.0%
Armour: +6
Defense: +23 (+5 eff.)
Fatigue: -10%
Changes stats: +12 Cun / +11 Dex
Changes damage: +12% physical
Maximum life: +110.00
Maximum stamina: +53.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Cloak of Deception
Powered by arcane forces
1.00 Encumbrance.[Plot Item]
Type: armor / cloakWhen wielded/worn:
Physical power: +5 (+1 eff.)
Spellpower: +5 (+2 eff.)
Mindpower: +5 (+2 eff.)A black cloak, with subtle illusion enchantments woven into its very fabric.
Cloth of Dreams (10 def, 0 armour)
Infused by psionic forces
2.00 Encumbrance.[Unique]
Type: armor / cloak ; tier 4When wielded/worn:
Defense: +10 (+2 eff.)
Changes stats: +6 Cun / +5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
Mindpower: +6 (+2 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 6 power out of 25/25) :
Effective talent level: 3.0
Power cost: 6 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 55 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
Isyrethra (3 def, 0 armour)
Infused by nature
Crafted by a master
2.00 Encumbrance.[Random Unique]
Type: armor / cloak ; tier 5When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +4 (+1 eff.)
Defense: +3 (+1 eff.)
Fatigue: -7%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 32
Changes stats: +1 Mag / +3 Wil
Changes resistances: +39% nature / +38% blight
Reduces incoming crit damage: 15.00%
Life regen: +17.00
Light radius: +3
Infravision radius: +3
See invisible: +21
Healing mod.: +37%A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Tidedredge the elven-silk cloak (23 def, 0 armour)
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / cloak ; tier 5When wielded/worn:
Accuracy: +35 (+7 eff.)
Defense: +23 (+5 eff.)
Fatigue: -8%
Changes stats: +7 Wil
Changes resistances: +25% fire / +20% light / +6% cold
Stealth bonus: +13
Physical save: +15 (+5 eff.)
Mental save: +23 (+5 eff.)
Equilibrium when hit: +0.32
Maximum life: +110.00
Maximum stamina: +40.00
Maximum hate: +6.00
Mindpower: +10 (+3 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Worm Nest (0 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / cloth ; tier 4When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+5 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 9 power out of 20/20) :
Effective talent level: 3.0
Power cost: 9 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
elven-silk robe 'Sunwend' (0 def, 0 armour)
Infused by nature
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / cloth ; tier 5When wielded/worn:
Changes stats: +6 Str / +10 Mag / +6 Wil / +7 Con
Changes resistances: +14% lightning / +15% cold / +29% mind / +15% all
Changes resistances penetration: +15% arcane
Changes damage: +22% lightning / +21% physical / +9% fire / +30% cold / +29% mind / +22% nature
Critical mult.: +10.00%
Poison immunity: +36%
Disease immunity: +32%
Spellpower: +10 (+4 eff.)A cloth vestment. It offers no intrinsic protection but can be enchanted.
elven-silk robe 'Undeathimmortal' (0 def, 0 armour)
Powered by arcane forces
Infused by nature
2.00 Encumbrance.[Random Unique]
Type: armor / cloth ; tier 5When wielded/worn:
Damage when hit (Melee): 4 temporal
Changes resistances: +20% acid / +18% physical / +33% darkness / +6% temporal / +17% blight / +17% cold / +20% fire / +15% all
Changes resistances penetration: +20% temporal
Changes damage: +21% acid / +25% physical / +22% darkness / +6% temporal / +25% cold / +3% nature / +25% fire
Talent cooldown: Refit Golem (-5 turns)
Life regen: +5.00
Maximum life: +100.00
Healing mod.: +23%A cloth vestment. It offers no intrinsic protection but can be enchanted.
stormwoven elven-silk robe of life (0 def, 0 armour) Type: armor / cloth ; tier 5
Infused by nature
2.00 Encumbrance.
Changes stats: +6 Str / +7 Mag / +8 Wil
Changes resistances: +11% lightning / +12% cold / +19% blight / +15% all
Changes damage: +12% lightning / +19% physical / +15% cold
Life regen: +3.50
Maximum life: +80.00
Healing mod.: +20%A cloth vestment. It offers no intrinsic protection but can be enchanted.
Eden's Guile (2 def, 1 armour) Activation costs 30 power out of 50/50.
Crafted by a master
2.00 Encumbrance.[Unique]
Type: armor / feet ; tier 2When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed by 70% (based on Cunning)
Wanderer's Rest (4 def, 0 armour)
Infused by psionic forces
0.00 Encumbrance.[Unique]
Type: armor / feet ; tier 3When wielded/worn:
Defense: +4 (+1 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic / Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 12 power out of 20/20) :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
undeterred pair of voratun boots of rushing (0 def, 5 armour) Powered by Type: armor / feet ; tier 5
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Armour: +5
Fatigue: +4%
Changes stats: +3 Str / +4 Con
Silence immunity: +41%
Confusion immunity: +40%
Stun/Freeze immunity: +50%
It can be used to activate talent Rush, placing all other charms into a 15 cooldown :
Effective talent level: 1.3
Power cost: 15 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
Fist of the Destroyer (8 def, 0 armour)
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.[Unique]
Type: armor / hands ; tier 5It is part of a set of items.
Only the masoch*stic can unlock its full power.
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +9 Str / +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Blood Grasp (10% chance level 3).
When this weapon hits: Soul Rot (12% chance level 3).
When this weapon hits: Drain (8% chance level 2).
Increases all damage by 4% of current vim
Current Bonus: 6%
It can be used to activate talent Darkfire (costing 8 power out of 12/12) :
Effective talent level: 6.5
Power cost: 8 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 110.47 fire damage and 112.12 darkness damage in a radius of 7.
The damage will increase with your Spellpower.These fell looking gloves glow with untold power.
Gloves of the Firm Hand (0 def, 8 armour)
Crafted by a master
1.00 Encumbrance.[Unique]
Type: armor / hands ; tier 3When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
When used to modify unarmed attacks:
Base power: 19.0 - 20.9
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Clinch (20% chance level 3).
When this weapon hits: Maim (10% chance level 3).
When this weapon hits: Take Down (10% chance level 3).These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
drakeskin leather gloves 'Radheleg' (0 def, 3 armour)
Infused by nature
Crafted by a master
1.00 Encumbrance.[Random Unique]
Type: armor / hands ; tier 4When wielded/worn:
Physical crit. chance: +18.0%
Armour: +3
Damage (Melee): 15 acid
Changes stats: +5 Str / +5 Dex / +1 Mag / +5 Cun
Changes resistances: +9% acid
Changes damage: +10% acid / +6% blight
Talent cooldown: Double Strike (-1 turn)
Critical mult.: +24.00%
Physical save: +15 (+5 eff.)
Mana each turn: +0.08
Vim when firing critical spell: +2.11
Maximum mana: +60.00
Spell crit. chance: +22%
Mental crit. chance: +18%
When used to modify unarmed attacks:
Base power: 36.0 - 39.6
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +13
Armour Penetration: +5
Crit. chance: +28.0%
Attack speed: 100%
When this weapon hits: Corrosive Breath (10% chance level 5).
When this weapon hits: Set Up (10% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
Damage (radius 2) on crit: +13 acidLight gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Runelegorn (25 def, 5 armour) Infused by Type: armor / head ; tier 5
Requires:
- Heavy armour training
3.00 Encumbrance.
Physical crit. chance: +3.0%
Physical power: +31 (+7 eff.)
Armour: +5
Defense: +25 (+5 eff.)
Fatigue: +5%
Changes stats: +5 Str / +5 Wil / +4 Cun
Changes resistances: +6% physical
Critical mult.: +10.00%
Stamina each turn: +3.10
Maximum stamina: +30.00
Mindpower: +6 (+2 eff.)A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
cashmere wizard hat 'Xerotira' (2 def, 0 armour)
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / head ; tier 3When wielded/worn:
Physical crit. chance: +2.0%
Physical power: +5 (+1 eff.)
Defense: +2 (+1 eff.)
Changes stats: +2 Str / +2 Dex / +5 Mag / +5 Wil
Changes resistances: +8% physical / +8% darkness / +24% cold
Changes damage: +15% mind / +14% physical / +7% darkness / +16% cold
Maximum hate: +9.00
Spellpower: +5 (+2 eff.)
Mindpower: +7 (+2 eff.)
Mental crit. chance: +3%A pointy cloth hat, very wizardly...
elven-silk wizard hat 'Vorenor' (3 def, 12 armour) Type: armor / head ; tier 5
Powered by arcane forces
2.00 Encumbrance.
Accuracy: +40 (+8 eff.)
Physical crit. chance: +8.0%
Armour: +12
Defense: +3 (+1 eff.)
Damage when hit (Melee): 12 acid / 10 physical
Changes stats: +7 Dex
Changes resistances: +18% blight
Changes resistances penetration: +33% acid / +30% physical
Changes damage: +18% blight
Physical save: +21 (+7 eff.)
Maximum stamina: +39.91A pointy cloth hat, very wizardly...
rough leather cap 'Scaldbright' (15 def, 3 armour) =watr= Type: armor / head ; tier 1
Infused by nature
2.00 Encumbrance.
Accuracy: +5 (+1 eff.)
Armour: +3
Defense: +15 (+3 eff.)
Fatigue: +1%
Changes resistances: +5% cold
Changes damage: +6% fire
Allows you to breathe in: water
Maximum stamina: +10.00A cap made of leather.
Essence of Bearness Activation costs 60 power out of 100/100.
Infused by nature
3.00 Encumbrance.[Unique]
Type: misc / animalIt can be used to invoke your inner bearness
119 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
Windborne Azurite
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / blue ; tier 4When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: LightningAir currents swirl around this bright blue jewel.
Tooth of the Mouth (dig speed 12 turns)
Powered by unknown forces
3.00 Encumbrance.[Unique]
Type: tool / digger ; tier 1When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.
Forbidden Tome: "A View From The Gallery"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbidden ; tier 2It can be used to read the book.The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
Forbidden Tome: "Home, Horrific Home"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbidden ; tier 5It can be used to read the book.A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace.
Forbidden Tome: "The Day It Came"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbiddenIt can be used to read the book.The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
Forbidden Tome: "The Illusory Castle"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbiddenIt can be used to read the book.The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+0 eff.)
Spell save: +2 (+0 eff.)
Mental save: +2 (+0 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+0 eff.)
Spell save: +2 (+0 eff.)
Mental save: +2 (+0 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Cut Drem Arm
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: misc / gross ; tier 3When wielded/worn:
Damage when hit (Melee): 25 darkness
Disarm immunity: +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
Heart of Poosh Activation costs 60 power out of 100/100.
Infused by nature
5.00 Encumbrance.[Unique]
Type: misc / landWhen carried:
Changes damage: +2% all
It can be used to natural balance
Planar Beacon
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: lite / liteWhen wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 15 power out of 25/25) :
Effective talent level: 2.6
Power cost: 15 out of 25/25.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 142.76 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 142.76 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.A strange orb of demonic origins. It glows with a surreal red light.
Fortune's Eye His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."
Crafted by a master
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 4When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +12
Defense: +12 (+3 eff.)
Changes stats: +10 Lck / +5 Cun
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
See stealth: +12
See invisible: +12
It can be used to activate talent Track (costing 11 power out of 35/35) :
Effective talent level: 2.0
Power cost: 11 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 24 for 5 turns.
The radius will increase with your Cunning.This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword.
Crystal Focus Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Crystal Heart Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 5When wielded/worn:
Changes stats: +5 Con
Changes resistances: +20% arcane / +20% blight
(The created item can be activated to recover the Heart.)
Latent Damage Type: Arcane
It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact)
Prothotipe's Prismatic Eye
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 3When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
Telos's Staff Crystal Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 5It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Dragon Orb (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Cun
It can be used to use the orb
Elemental Orb (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Mag
It can be used to use the orb
Orb of Destruction (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Str
It can be used to use the orb
Orb of Undeath (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Dex
It can be used to use the orb
Atamathon's Lost Ruby Eye
0.00 Encumbrance.[Plot Item]
Type: gem / red ; tier 5When wielded/worn:
Changes damage: +12% fire
When used to imbue an object:
Changes damage: +12% fireOne of the ruby eyes of the legendary giant golem Atamathon.
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.
Petrified Wood
Infused by nature
0.00 Encumbrance.[Unique]
Type: gem / red ; tier 4When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: FireA piece of the scorched wood taken from the remains of Snaproot.
Runed Skull
Powered by arcane forces
3.00 Encumbrance.[Unique]
Type: gem / red ; tier 5When carried:
Damage when hit (Melee): 25 fire
Spellpower: +7 (+3 eff.)
Latent Damage Type: FireDull red runes are etched all over this blackened skull.
4 bloodstone Type: gem / red ; tier 5
0.00 Encumbrance.
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
6 fire opal Type: gem / red ; tier 5
0.00 Encumbrance.
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Annulment (1/1) Activation costs 18 power out of 30/30.
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: charm / rod ; tier 2It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5)
Rod of Recall (2/3) Activation costs 122 power out of 323/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
It Which Writhes Activation costs 6 power out of 10/10.
Powered by unknown forces
0.00 Encumbrance.[Legendary]
Type: weird / tentacle ; tier 3When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
innervating voratun torque of clear mind [power 5] (15 cooldown) Type: charm / torque ; tier 5 Activation puts all charms on cooldown for 15 turns.
Infused by psionic forces
2.00 Encumbrance.
When used:
* Reduce fatigue by 52% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
overpowered voratun torque of psionic shield [power 219] (20 cooldown) Type: charm / torque ; tier 5 Activation puts all charms on cooldown for 20 turns.
Infused by psionic forces
2.00 Encumbrance.
powerful voratun torque of psionic shield [power 173] (15 cooldown) Type: charm / torque ; tier 5 Activation puts all charms on cooldown for 15 turns.
Infused by psionic forces
2.00 Encumbrance.
When used:
* Increase all damage by 28% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
Manelabar the Raintaint [power 320] (15 cooldown) (Tentacle Stats) Activation puts all charms on cooldown for 15 turns.
Infused by nature
2.00 Encumbrance.[Random Unique]
Type: charm / totem ; tier 5When wielded/worn:
Damage when hit (Melee): 4 blight
Changes resistances: +3% blight / +12% cold
Changes resistances penetration: +15% cold
Changes damage: +3% blight / +9% cold / +18% arcane
It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
Life: 916
Base Damage: 350
Armor: 24
All Resist: 17
When used:
* Gain a 40% chance to evade weapon attacks for 2 turns.
* Increase the duration of 3 beneficial effects by 2.
Natural totems are made by powerful wilders to store nature power.
dragonbone totem of healing [power 506] (9 cooldown) Type: charm / totem ; tier 5 Activation puts all charms on cooldown for 9 turns.
Infused by nature
2.00 Encumbrance.
dragonbone totem of thorny skin 'Sparkshine' [power 64] (12 cooldown) Activation puts all charms on cooldown for 12 turns.
Infused by nature
2.00 Encumbrance.[Random Unique]
Type: charm / totem ; tier 5When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 32%
Changes resistances: +12% light
Changes damage: +12% lightning / +9% light / +21% acid
It can be used to harden the skin for 7 turns increasing armour by 64 and armour hardiness by 70%
When used:
* Heal for 110.
* Gain a 40% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
extending dragonbone totem of healing [power 560] (9 cooldown) Type: charm / totem ; tier 5 Activation puts all charms on cooldown for 9 turns.
Infused by nature
2.00 Encumbrance.
When used:
* Increase the duration of 3 beneficial effects by 2.
Natural totems are made by powerful wilders to store nature power.
supercharged dragonbone totem of healing [power 764] (12 cooldown) Type: charm / totem ; tier 5 Activation puts all charms on cooldown for 12 turns.
Infused by nature
2.00 Encumbrance.
overpowered dragonbone wand of clairvoyance [power 20] (12 cooldown) Type: charm / wand ; tier 5 Activation puts all charms on cooldown for 12 turns.
Powered by arcane forces
2.00 Encumbrance.
Burning Star Activation costs 18 power out of 30/30.
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: gem / white ; tier 3When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
Pearl of Life and Death
Infused by nature
2.00 Encumbrance.[Unique]
Type: gem / whiteWhen carried:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck
Changes resistances: +7% all
Changes damage: +7% all
Stun/Freeze immunity: +100%
Light radius: +1A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.
5 diamond Type: gem / white ; tier 5
0.00 Encumbrance.
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
2 moonstone Type: gem / white ; tier 5
0.00 Encumbrance.
Defense: +10 (+2 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
When used to imbue an object:
Defense: +10 (+2 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
2 pearl Type: gem / white ; tier 5
0.00 Encumbrance.
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.